Well, we're surrounded by spaceships. I now know what I must do.
Well. It looks like because we milled around for three hours, we gave the Evil Power Master ample time to escape and mobilize a fleet of starships to murder us with. Oh sure, we're prepping weapons and everything, but naturally we stop to listen to Rendoxoll, who has Failed. Nothing defeats Magic. This means we become space vapor. Maybe Rendoxoll escaped? Who cares... we died!
Well that wasn't so good. Let's not arm weapons. Surely we won't die right away.
I was right, we won't die right away. First we will starve to death. It's the Evil Power Master's trophy collection. We're his latest prize. Also, Rendoxoll is dead and the Evil Power Master can turn into acrid green smoke. Note that, because it might be important? No. No it is not.
You know what? This sector bites. Clearly investigating here is a death sentence, even though we succeeded a couple times. Let's go investigate Follop instead, the last quarter of the book.
Follop is their excuse to turn this book into dangerous space adventure journey. We will be accosted by monsters, space rocks, and dangerous martians. The Commander's cousin Colin is here somewhere, and he's just as dumb as the Commander, so let's not find him. We must make careful decisions!
Like this SOS for example: Do we (T) Attempt to Aid the Sender of the SOS, or (U) Leave them to their Grizzly Demise and investigate the light beam instead? Remember, there are no wrong answers, only answers that result in incredible wrongness that makes you rue the day. And in this last quarter of the book, things get very, very wrong.
Total Endings: 23
Non-Endings: AV BB BE BF BG
Victory Endings: Z AC AG AR AT AW
Failure Endings: P Q AA AB AH AI AN AP AS BA BC BD BF BG
Death Endings: Q AA AB AH AI AP AS BA BC BD
What-The-Hell Endings: P AA AG AN BA BE BG AV
- ▼ 2007 (33)